Game developer Saber Interactive is in the midst of a controversy over the credit for the script of its new game, "Rideshare Stimulator." The game, announced last month, was developed by its Unigine studio. Former lead writer Stella Sacco publicly accused the company on social media: "I was the lead writer for this game, but Saber replaced me with ChatGPT during development, and all the passenger voiceovers were also AI-generated." She also questioned whether the official had changed direction midway or intentionally failed to disclose the involvement of AI on the Steam page.

In response to the accusations, Saber CEO Matthew Karch categorically denied them, stating, "Saber and Unigine have not replaced any writers with AI," and added that the game's story was "completely written by humans." He also acknowledged that the game will include an experimental free ride mode, which "necessarily" incorporates AI technology due to the infinite number of passengers. Karch emphasized that since the company's founding in 2001, AI tools have been used to enhance the gaming experience and improve NPC behavior, and he added that none of the company's more than 3,000 employees need to worry about being replaced by AI.

No Disclosure on Steam Page, But AI Traces Are Clearly Visible

The core of the controversy lies in the issue of information disclosure. From the game's trailer, the lines and voices of the simulated passengers clearly show signs of being AI-generated. However, the Steam store page for "Rideshare Stimulator" currently has no statement regarding the use of generative AI. In a time when players' acceptance of AI-generated content is divided, whether to actively disclose the involvement of AI has become an unavoidable integrity test for developers. Hiding such information often causes more outrage than using AI itself.