At the AI New Audio-Visual Special Session of the 2026 Tencent AI Industrial Application Conference, KuaiKan Comics announced that it is developing an AI digital life product called "Livo," which is expected to officially enter public beta testing in July this year.

According to the disclosure, the product is led by Chen Anni, the founder of KuaiKan Comics, who serves as the "First Architect" in charge of the project. The goal is to use AIGC technology to transform 13,000 comic IPs on the platform into a self-sustaining digital life world. Currently, Livo has entered the Demo internal testing phase, and the visual content's patent and legal application processes are being carried out simultaneously.

As a deep layout in the field of AIGC, Livo is positioned as a "soulful digital life platform" with perception, hearing, and real-time interaction capabilities. On the technical side, the product relies on a fundamental AI operating system to build a "Soul Engine Agent" that includes three infrastructure components: identity, memory, and personality;

At the same time, it creates a four-layer narrative structure through a multi-Agent storytelling system, promoting the spontaneous emergence and autonomous operation of virtual social forms. In addition, Livo introduces a "Deep Feeling" emotional response mechanism that is perceptible and explainable, allowing users to intuitively understand changes in character emotions and underlying motivations.

With the revolution in the technological paradigm, Livo is expected to break away from traditional chapter-based payment and membership subscription models, shifting towards "experience payment" and "relationship payment." This move is expected to significantly increase the upper limit of user ARPPU.

From an industry perspective, this integration of "digital life" and "open world" is building a new paradigm featuring visualized virtual characters, real-time storytelling capabilities, and cross-modal interactive experiences. It may lead to a new round of narrative perspective transformation and industrial upgrading in the new audio-visual field.